MFBot 5.2.1 Rubus

Hello everyone!

Contrary to the normal rhythm between (albeit smaller) function updates, we decided to release another update this week based on the Update from the beginning of the week.

This update should especially improve the functionality of the Arena Manager (and with it the impact on the game worlds) and the performance load on the bot.
Since the Arena Manager sometimes costs the bot a lot of effort, it would be a good idea to check the new settings according to the number of accounts on your bot and adjust them if necessary.

All other changes can be found as usual on the Changelog page.

Have fun and a successful and not too stressful rest of the week!

Greetings,
Robin


You can find the download links and language packs on the downloads page!
You can find the changelog on the changelog page!

MFBot 5.2.0.3 Quercus

Good evening, everyone!

In the last weeks and days we have been working hard on the bot again and are happy to present you the next release version.
At this point we would like to thank you again for your support and help, especially with the beta versions.

This version has been adapted to the latest updates from S&F and contains, among other things, a feature that many will look forward to: The Arena Manager.
Based on the collected information we were able to develop 4 differently efficient strategies.
We also built in the possibility to sacrifice runes at certain times, which allows the bot to “operate” the arena manager nearly fully automated.

We’ve also added a new simulation method that can be found in the Global Settings under the Advanced Behavior Settings.
Please test it so that we can find and fix bugs, the new method will replace the old one in the medium term.

A short explanation of the difference in functionality:
The old fight simulator was based purely on the comparison of the hits required on average (dodge, critical, …).
This way, the old simulator calculated a 20% chance for 20 against 5 hits needed, while in the case of e.g. 2 mages (no dodging) the weaker character could never win, even if he hit critically every time and the other would never.
The new fight simulator generates two curves based on predicted values (for every possible combination of dodge/block chance, critical chance and critical modifier) and calculates the intersection to determine the actual winning chance. Thus, 0% and 100% can be calculated definitively.
In addition, this way we can make better statements about which dungeon opponent is even manageable in the future.
(5% still means that you can fight him, whereas 0% means that you definitely cannot.)

Last but not least we have fixed a lot of bugs and made some fine adjustments in this version – just have a look at the changelog.

Have fun with the new version and a nice weekend!

Your MFBot-Team


You can find the download links and language packs on the downloads page!
You can find the changelog on the changelog page!

Ende der Sommerpause // MFBot 5.1.6b5

Good evening, everyone,
With this post we would like to briefly mention that we are back from the summer break since last week.

Also we are releasing a Beta 5, which fixes the starting problems of Beta 4 and some minor bugs.
Have fun testing!

Greetings,
Robin