Good evening, everyone!
In the last weeks and days we have been working hard on the bot again and are happy to present you the next release version.
At this point we would like to thank you again for your support and help, especially with the beta versions.
This version has been adapted to the latest updates from S&F and contains, among other things, a feature that many will look forward to: The Arena Manager.
Based on the collected information we were able to develop 4 differently efficient strategies.
We also built in the possibility to sacrifice runes at certain times, which allows the bot to “operate” the arena manager nearly fully automated.
We’ve also added a new simulation method that can be found in the Global Settings under the Advanced Behavior Settings.
Please test it so that we can find and fix bugs, the new method will replace the old one in the medium term.
A short explanation of the difference in functionality:
The old fight simulator was based purely on the comparison of the hits required on average (dodge, critical, …).
This way, the old simulator calculated a 20% chance for 20 against 5 hits needed, while in the case of e.g. 2 mages (no dodging) the weaker character could never win, even if he hit critically every time and the other would never.
The new fight simulator generates two curves based on predicted values (for every possible combination of dodge/block chance, critical chance and critical modifier) and calculates the intersection to determine the actual winning chance. Thus, 0% and 100% can be calculated definitively.
In addition, this way we can make better statements about which dungeon opponent is even manageable in the future.
(5% still means that you can fight him, whereas 0% means that you definitely cannot.)
Last but not least we have fixed a lot of bugs and made some fine adjustments in this version – just have a look at the changelog.
Have fun with the new version and a nice weekend!