what are your settings?
Arena Manager
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- seboka
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Re: Arena Manager
right side:
ticked
0/0
100
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- Core Developer
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Re: Arena Manager
With the sacrifice we delete any delay, only issue is, that the income of the first building is not yet there, so logic enters the building part, has 0 Money, and sets delay to a random between your defined Min/Max Delay.
Will fix this, to be atleast after the income of the seats.
Will fix this, to be atleast after the income of the seats.
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Re: Arena Manager
ok, I had created a new mfbot on a new laptop and was still getting the same issue after sacrifice.UnknownDeveloper hat geschrieben: ↑Sa 19. Okt 2019, 08:43 With the sacrifice we delete any delay, only issue is, that the income of the first building is not yet there, so logic enters the building part, has 0 Money, and sets delay to a random between your defined Min/Max Delay.
Will fix this, to be atleast after the income of the seats.
- seboka
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Re: Arena Manager
For max. priority of Arena Manager, just use the settings I posted before, this will have some consequences for the other actions like questing/fortress etc.Benutzerkonto hat geschrieben: ↑Sa 19. Okt 2019, 13:16ok, I had created a new mfbot on a new laptop and was still getting the same issue after sacrifice.UnknownDeveloper hat geschrieben: ↑Sa 19. Okt 2019, 08:43 With the sacrifice we delete any delay, only issue is, that the income of the first building is not yet there, so logic enters the building part, has 0 Money, and sets delay to a random between your defined Min/Max Delay.
Will fix this, to be atleast after the income of the seats.
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Re: Arena Manager
I run those exact same settings and it doesn't work well .... sometimes takes 25 minutes to update Arena Managerseboka hat geschrieben: ↑Sa 19. Okt 2019, 14:00For max. priority of Arena Manager, just use the settings I posted before, this will have some consequences for the other actions like questing/fortress etc.Benutzerkonto hat geschrieben: ↑Sa 19. Okt 2019, 13:16ok, I had created a new mfbot on a new laptop and was still getting the same issue after sacrifice.UnknownDeveloper hat geschrieben: ↑Sa 19. Okt 2019, 08:43 With the sacrifice we delete any delay, only issue is, that the income of the first building is not yet there, so logic enters the building part, has 0 Money, and sets delay to a random between your defined Min/Max Delay.
Will fix this, to be atleast after the income of the seats.
Initially it will run every 2-3 minutes but then its really bad.
- seboka
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Re: Arena Manager
Well, it's on your end.Benutzerkonto hat geschrieben: ↑So 20. Okt 2019, 06:12I run those exact same settings and it doesn't work well .... sometimes takes 25 minutes to update Arena Managerseboka hat geschrieben: ↑Sa 19. Okt 2019, 14:00For max. priority of Arena Manager, just use the settings I posted before, this will have some consequences for the other actions like questing/fortress etc.Benutzerkonto hat geschrieben: ↑Sa 19. Okt 2019, 13:16
ok, I had created a new mfbot on a new laptop and was still getting the same issue after sacrifice.
Initially it will run every 2-3 minutes but then its really bad.
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- Core Developer
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Re: Arena Manager
Cause you have to many accounts to match seboka´s absolutely not recommendable settings -.-Benutzerkonto hat geschrieben: ↑So 20. Okt 2019, 06:12
Initially it will run every 2-3 minutes but then its really bad.
I mean one can argue to say delay to 0/0, as this means bot is doing "Arena Manager" in each cycle.
But ticking first box, means after finishing those strategies, it builds in 1 steps instead of building the max. possible amount as given by current money.
So seboka, I´d highly recommend you to uncheck that box as well.
2nd issue is the 100 as build commands:
When you run Arena Manager with 0/0 delay, which results in it beeing called every cycle (roughly every 30s) the job gets done anyways. So setting this to 15, results in 15 upgrade commands every 30s, while setting this to 100 results in the following:
Second 1-23 Normal cycle actions (tavern, fortress, etc.)
23-73 (or longer) fortress upgrades in case your connection allows 2 commands per s
73-96 next normal cycle.
In comparision with 15:
1-23 Normal cycle
23-30 Arena Manager first 15 buildings
30-53 Normal cycle
53-60 Arena Manager
so having this setting you keep the bot doing normal stuff as well.
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Re: Arena Manager
no, I have a dedicated laptop for 1 account only doing Arena Manager and nothing else ... and it processes for a while then it slows down to 1 cycle every 15-20 minutes and then 1 cycle 30 minutes after a sacrifice.UnknownDeveloper hat geschrieben: ↑So 20. Okt 2019, 22:34Cause you have to many accounts to match seboka´s absolutely not recommendable settings -.-Benutzerkonto hat geschrieben: ↑So 20. Okt 2019, 06:12
Initially it will run every 2-3 minutes but then its really bad.
I mean one can argue to say delay to 0/0, as this means bot is doing "Arena Manager" in each cycle.
But ticking first box, means after finishing those strategies, it builds in 1 steps instead of building the max. possible amount as given by current money.
So seboka, I´d highly recommend you to uncheck that box as well.
2nd issue is the 100 as build commands:
When you run Arena Manager with 0/0 delay, which results in it beeing called every cycle (roughly every 30s) the job gets done anyways. So setting this to 15, results in 15 upgrade commands every 30s, while setting this to 100 results in the following:
Second 1-23 Normal cycle actions (tavern, fortress, etc.)
23-73 (or longer) fortress upgrades in case your connection allows 2 commands per s
73-96 next normal cycle.
In comparision with 15:
1-23 Normal cycle
23-30 Arena Manager first 15 buildings
30-53 Normal cycle
53-60 Arena Manager
so having this setting you keep the bot doing normal stuff as well.
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